Even though I’ve vowed to boycott Kotobukiya’s model kits, the Alteisen Riese model actually looks somewhat more promising than the rest of its line-up so I picked it up. After building the Cybuster and the 1/144 R-1, my expectations and respect for Kotobukiya’s SRW line dipped.
If you’ve played SRW OG or Impact before then you definitely know Kyosuke and his Alteisen “Alt-chan” (courtesy of Excellen) Riese and how it is oh so much fun to drive that stake into the enemies again and again and again, turning everything into “alteisen” itself… it’s either that or abusing the Rampage Ghost attack. The riese has also grown into one of my all-time favorite OG mech as well simply by how it functions as a different kind of Real compared to the other Real mechs.
Alright, enough overview. On to the stuff… *cues 浩鉄の孤狼*
Box
For a 1/144 (of 23.8 m), this is certainly a huge box. It’s actually the same size as the 1/100 Gundam Avalanche Exia. Nothing too appealing really but…
Maybe this is one of the reason why Kotobukiya’s kits are more superior than Bandai in plastic quality.
The Stuff
Believe it or not, this kit comes with 21 runners of parts (well, maybe 20 if you don’t count the small ones) and it seemingly has more parts than smaller MGs. I like how Kotobukiya paints in the face. Look! no nubs on the Revolver Bunker’s stake!
The instructions are similar to Bandai’s but different in format; instead of being seperated into sections, Koto just numbers everything “in one go”. Doesn’t make any difference really. The nice part from Koto is that the runners map is on a seperate sheet so you can easily use that to find the runner you wanted until you familiarize yourself with the parts.
Construction
First off, the plastic is cheap. You can see and feel it. Just NEED to get that out there. If you’ve been handling Bandai’s plastic all these years, then you would most likely go “WTF?” with Koto’s. It’s like made out of the same plastic that bootleg toys are made out of. It’s also not very smooth as I noticed the Gundam marker doesn’t run as well on it; the ink breaks and smudges. I’ll also point out inconsistencies down the review.
Oh man… assembling this model was actually very time-consuming. Although there’s nothing particularly hard or confusing, this kit just have so many tiny pieces that make up little details and stuff that wouldn’t have made any difference if it was molded together. I feel this is a case of quantity over quality.
Arms and Shoulders







The arm took a long time to put together… like longer than any arms I’ve assembled for a MG model. the amount of bits and pieces are ridiculous and it doesn’t even have an inner frame! Then again, there is a lot going on for these parts like.. hmm, all of its weapons here. The shoulders are the same on both side but the arms are completely different, even in the ways they connect to the elbows. I took the time to paint some parts like the Stake ammo, thrusters (gunmetal from black), the green detail on the left arm, and others.
Inconsistency: Okay Koto… so you can be kind enough to paint the green dot on the Claymore’s yellow buckle (just on that part only; I had to paint in the green on the other parts), and included all the tiny yellow bits for detail accuracy… YET you can’t even mold the thrusters in the right color?! It’s the same gray as that cartridge on Alt’s left arm! Why you ship it out in black?!
Legs and Feet
Not as obnoxious as the arms and fairly simple. If you’re used to Bandai’s ways then you might be a little surprised at Koto’s engineering like how they design the parts to go together such as the knees; the thigh slides into the knee like a drawer. I thought this might be an issue but it worked out well since it’s VERY stiff and snug *cough fitment issues cough*
The ankle is rather interesting- in addition to the “ball and socket” connection, the feet also rotates to the side on a peg (see last pic). Where have I seen this concept before?… ah yes, The 00 Gundam I think. This kit came out first though. I like it… if it weren’t for its design, Alt-chan could do the splits while still having its feet flat!
Head and Body
The head looks really good and well designed. I had to paint in the white part below the “ears” though.
This is a very MG-esque body, straight with the cockpit doors, tilting waist and shoulder connectors but the funny thing is… since there is no inner frame or detail, this body actually has no gimmicks. All the little parts just make up the whole picture.
Tesla Drive/Tail/Binder/Whatever it is
Nothing noteworthy here. Just build and move right along. The only problem I see is that this “backpack” is actually a bit on the heavy side and it just connects to the back through two ~1 mm long plug…
Waist
Just realized I didn’t take a photo of the completed part… but anyway, the waist is very similar to MG model waists but just build differently. The nicer part about Koto’s design is that the side skirts are clipped on so you don’t have to worry about it popping when moving the legs.
Shoulder Binders
For some odd reason, Koto saved this as one of the last steps instead of doing it with the shoulders. This is the only part with the most color inaccuracy since it’s all in red when it’s supposed to have yellow, black and white as well. I didn’t have white and black so I just paint the trim with gunmetal and it worked out okay.
Inconsistency: Again, how are you nice enough to include the colored bits, big and small, for the REST OF THE BODY… yet left out this segment? I might be nitpicking but with all the other parts getting the correct detail parts, why leave out just one?
Hands
Two pairs: Open and closed. Nothing special.
Afterthoughts
Aside from the color inconsistency, I also noticed that there’s a lot of fitment inconsistencies as well. Like how parts on one side fits smoother/better than the other side (front armor skirt). Some parts were so hard to fit together (shoulder binders for example) that I actually left white stress mark on the other side. The fit and finish quality of this kit is definitely a bit on the low side but thankfully, that didn’t affect the overall playability of the model.
Another odd thing I noticed was that Koto like to use a lot of different shapes for peg connections : L, T, squares, triangles, U, and most of the tetris shapes instead of keeping things simple like Bandai. I don’t see the point of this because it’s not like it’s any more effective than the basic round pegs. It really isn’t.
RIESE
Took whatever leftover Gundam marking stickers I can find and applied them then drowned the thing in Mr. Flat Coat :D
Before applying the top coat, the model looked like a damn toy since the whole thing was made out of cheap plastic. After the miracle spray, this thing actually looks like a model and it is FABULOUS! Overall, the model is an impressive sight (top coat or not) thanks to all the little bits of details here and there and being faithful to a great mech design. It is also very sharp too (literally)!
Just close-ups of stuff I’ve done to it: mainly painted all the thrusters gunmetal, the bunker ammo, and the warning stickers.
As you can see… the 1/144 Alteisen is quite small compared to MGs.
With the Volks Alt-chan and Weiss-chan
Beowulf of Steel
Let’s see how the upgraded Alt-chan does in action…
…poses ^^;
HEAVY CLAYMORE
REVOLVING BUNKER
That one pose Kyosuke loves to do so much…
Looking badass…
If there’s one thing awesome bulky mechs can do that anorexic Gundams can’t is evoke “Power” through its stances. Being “muscular” (instead of calling it bulky), the Riese can just look powerful and towering just standing there and emits a dominating presence in dynamic poses. This is why I love the Alteisen Riese and Kotobukiya did not screw this up. I don’t know how much I would rage if they gave Alt-chan the same garbage treatment they did with the 1/144 R-1(its articulation is equivalent to that of NG 1/144 Gundam models… only double the price).
For the negative side… where to start…
-Okay, the shoulders (claymores) and tail binders do obstruct each other and the head from time to time if things get too dynamic but this isn’t much of a problem really.
-The backpack is really heavyand can drag Alt-chan down if balanced improperly. Connection with the back, as expected, sucks because of really short plugs.
- The arms can seperate very easily from the body since it is also connected through a simple short round peg plugged into the body.
- This is the worst: The right elbow SUCKS. Thanks to the way it is designed (forgot to take pic), it can EASILY be pulled off accidentally. This is because the elbow is connected by an upside-down “L” peg,; think this: when the arm is fully extended downward, the peg that connects the elbow is actually horizontal instead of vertical so if you’re rotating the elbow, the peg can easily slide right off.
I’m certainly happy with this model and really enjoyed playing with it but it still doesn’t change my mind about boycotting the rest of Kotobukiya’s stuff until they work out the quirks. Simple as that. If you’re going to get this kit, I strongly suggest you paint it with Tamiya Flat Red (I used it to hide the nubs). It is the most accurate red to Alt’s red but better. If you just wanna spray top coat on it, then I strongly recommend you spray on the pieces or the runner first as you go along since the Alt have so many overlapping parts after it is completed. It is more thorough that way. Now to sum up this review…
ALTEISEN RIESE FANS, REJOICE!!!

































































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November 16, 2008 at 1:44 AM
Another awesome review yet again Z. Woot was lucky enough to catch the review before I head out.
Yeup ditto on the plastic quality. Orz nothing compared to Bandai >__<
Thinking about getting the Rein WeiBritter to pair up Riese Z?
November 16, 2008 at 2:01 AM
Thanks Francis ^^. How is your Alteisen coming along?
mmm… Rein can wait actually. From what I see, it seems kinda apparent it has little to no articulation ^^;. Not to mention it’s quite expensive O_O
November 16, 2008 at 2:17 AM
Yeah tell me about it. Its because these mechs are bulky, its not bad…its just weak articulation compared to the almost human movements of the Gundams. I’m afraid that Rein might be similar to my Wildfalken, orz it can barely hold the rifle at all. Nor make any decent poses. -_-”
Anyways my Alteisen….so far just the right arm and the backpack. Snap on first then detail when i finish building it. AND tell me about building the arms. Since Rise and Alteisen has almost identical arms i know what you went through. Haha. Lucky that the Revolver Stake on Riese has the gates where its hidden, not so for my Revolver Stake. Oh well…hopefully Kotobukiya will start tweaking these quirks soon.
November 16, 2008 at 3:46 AM
i’ll only get koto kits if they’re on sale. XD
November 16, 2008 at 6:48 AM
Just some questions…
Do you apply topcoat before/after you do the panel linings?
Do you apply topcoat after you assemble the whole thing or by separate parts??
November 16, 2008 at 11:02 AM
Great Job on this kit, Z. I’m surprised Koto skimped so much on the colors this time.
As for the Tetris-shaped pegs, I always figured this was to help people know if the part goes on the left or the right side. Considering the sheer amount of them I don’t think it’s such a bad idea. And heaven help the poor soul who accidentally drops one of the smaller parts on a dark or patterned floor…
November 16, 2008 at 9:15 PM
Francis, well I hope the enormous size of the 1/100 Alt can make up a little for the disappointment ^^; The thing should be around the size of Sazabi and the Ex-s.
Ed, I would too :D
Super Gentleman, *I* applied it after building the model (including the panel lines and all that). This is why I point out that it’s better to do it before assembly.
AceWhatever, I figured that’s what their intention was but thought it might be a bit of a stretch and it’s just them trying to be pseudo-sophisticated xD.
November 17, 2008 at 10:44 AM
Z, is 1/144 R-1 really bad?
Have you reviewed it? I haven’t found it in this site :(
To be honest, I like its design, I want to get it.
I’ve got R-gun powered (stiff and can’t move) and wildwurger high mobility (fragile and fall off when it moves), yea, they can’t be compared to bandai :(
November 17, 2008 at 12:34 PM
It looks awesome. My favorite mech by far but it seems that its incarnation has some issues that must be taken in consideration. Oh well, after the 1/100 Alteisen I know more or less what to expect if I ever acquire it…
November 17, 2008 at 4:56 PM
neosonic, the 1/144 R-1 sucks. Think of GFF articulations. It looks great just standing there though. I didn’t review it because… it’s just that bad >_>
Beamknight87, even with some disappointing issues, this alt is still more impressive than anything else I’ve seen from this line-up
November 18, 2008 at 7:58 AM
The R-1′s articulation is the only problem?
Maybe it’s safe for me to expect its articulation to be similar to R-gun (it’s even poorer than 1/144 NG wing gundam, even the knee can’t bend that much).
Is it fall off easily or has stiff joint? Do you need to glue some of its parts? (R-gun needs it).
Thanks
November 18, 2008 at 10:28 AM
no glue is needed as it builds more closer to a Gundam model than any other koto kit. I don’t remember much about it since I shoved it back into the box all ago. Maybe I can pull it out again and just do a quick review. But if you can stand your R-gun, then you can probably handle R-1′s flaws. I only say it sucks because you’re building a 1/144 NG model for $25-30. Luckily, I grabbed it for $18 and still feel ripped off. ^^;
November 19, 2008 at 8:22 AM
Wow.. you are giving away your R-gun… he4x.. that’s surprised me.
Yea…. I’m living in Aust… R-1 can cost me AUD$60 easy for me :(
Oo well… I might wait until the AUD rises up again or wait until R-1 is in sale…
June 21, 2009 at 11:59 PM
Hi Z, nice review you have here. Complete and concise, with all the pluses and minuses put together in good sentence.
I’ve been yearning to buy SRW OG kits, as I’m a die hard mecha fan. But ridiculous horror story about quality and awful articulation from SRW OG kits really turned me off. Reading your review really seals the deal, I guess I’m not be buying any Kotobukiya OG kits anytime soon.
OG mecha design is awesome, but lack of articulation combined with sky high pricing is just too much.
August 22, 2009 at 2:39 AM
gundam markers don’t work
or do they?
really want to know
thx
October 14, 2009 at 7:38 AM
Thank you for the indepth review of the kit. Considering of buying it, but…. I find Koto’s material is on the iffy side (the elbow peg on mine and my friends’ Daizengar SNAPPED after gently rotate).
Now (after fixing the peg) I don’t dare on posing him… T_T
p.s. is it just me or Koto’s kits priced more $$$ than Bandai’s?
October 14, 2009 at 9:31 AM
Yes, they are for some reason priced higher than Bandai’s average MG yet offers about the same normal 1/100 kits with cheaper material.
October 14, 2009 at 3:10 PM
*feels a large revolver bunker pierces through the heart*
Ouch… T_T
May 29, 2011 at 8:56 PM
You still have the R-1? Is it really that bad? Care for any pics of it?
June 2, 2011 at 8:07 PM
Just finished my own Riese model. It’s a pretty sweet kit, although my only complain is that you can’t extend the right arm with the Bunker completely forwards because the weapon is ridiculously TOO big lol, so posing it as when the Riese attacks with the Revolving Bunker as seen in the animation of the OG’s game is actually impossible >_<.
I'd like to get the 1/144 R-1 to keep it company but you say it's really bad… is that really the case? even if you could afford to paint the missing details and let's say… use some glue on the shield connector?
June 2, 2011 at 8:37 PM
Hm.. guess I missed your above comment.
The details on the R-1 is there so there is not much you have to paint aside from a few spots (as far as I can remember). The plastic looks and feels whack so topcoat can fix that. Have you check out Dalong’s review on it yet? It is what it is from what you see in his photo- the thing can’t pose even if his life depends on it. It doesn’t even look all that great standing either… not to me at least.