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	<title>Comments on: MG Turn A Gundam</title>
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		<title>By: Z</title>
		<link>http://gunpla-inochi.com/mg/mg-turn-a-gundam/comment-page-5/#comment-40581</link>
		<dc:creator><![CDATA[Z]]></dc:creator>
		<pubDate>Sun, 29 May 2011 03:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://gunpla-inochi.com/?page_id=10378#comment-40581</guid>
		<description><![CDATA[Elvin, do you also have the annoying problem where the legs keep popping off from the waist? I hated that the most.]]></description>
		<content:encoded><![CDATA[<p>Elvin, do you also have the annoying problem where the legs keep popping off from the waist? I hated that the most.</p>
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		<title>By: Siroh32</title>
		<link>http://gunpla-inochi.com/mg/mg-turn-a-gundam/comment-page-5/#comment-40578</link>
		<dc:creator><![CDATA[Siroh32]]></dc:creator>
		<pubDate>Sun, 29 May 2011 02:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://gunpla-inochi.com/?page_id=10378#comment-40578</guid>
		<description><![CDATA[Actually, you hear the mechanics.  Maybe somewhat-creaking at the end of a certain sound effect from TAG&#039;s audio library (or whatever library was used for TAG&#039;s sound effects; they were different than the 60s/70s sound effects used ever since the &#039;79 MSG).  Definitely some creaking during something like tension between two MSs grappling or if an MS tries to work and move around but is failing before collapsing.

Since audio was brought up, I&#039;ll insert my two cents in preferring TAG&#039;s audio (especially when it comes to MS mechanics) over classic Gundam sounds. *gasp* How blasphemous of me to state that!]]></description>
		<content:encoded><![CDATA[<p>Actually, you hear the mechanics.  Maybe somewhat-creaking at the end of a certain sound effect from TAG&#8217;s audio library (or whatever library was used for TAG&#8217;s sound effects; they were different than the 60s/70s sound effects used ever since the &#8217;79 MSG).  Definitely some creaking during something like tension between two MSs grappling or if an MS tries to work and move around but is failing before collapsing.</p>
<p>Since audio was brought up, I&#8217;ll insert my two cents in preferring TAG&#8217;s audio (especially when it comes to MS mechanics) over classic Gundam sounds. *gasp* How blasphemous of me to state that!</p>
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		<title>By: DarkFaiz</title>
		<link>http://gunpla-inochi.com/mg/mg-turn-a-gundam/comment-page-5/#comment-40571</link>
		<dc:creator><![CDATA[DarkFaiz]]></dc:creator>
		<pubDate>Sun, 29 May 2011 01:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://gunpla-inochi.com/?page_id=10378#comment-40571</guid>
		<description><![CDATA[The creaking sound is actually correct, because if you watch the anime, you can hear creaking noise whenever the Turn A moves :)]]></description>
		<content:encoded><![CDATA[<p>The creaking sound is actually correct, because if you watch the anime, you can hear creaking noise whenever the Turn A moves :)</p>
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		<title>By: Siroh32</title>
		<link>http://gunpla-inochi.com/mg/mg-turn-a-gundam/comment-page-5/#comment-40564</link>
		<dc:creator><![CDATA[Siroh32]]></dc:creator>
		<pubDate>Sat, 28 May 2011 20:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://gunpla-inochi.com/?page_id=10378#comment-40564</guid>
		<description><![CDATA[But for a bone to throw,  I heard the creeks when rotating the arms and shoulders of my HGUC GP02a (after assembly in 2009).  They didn&#039;t bother me, and I don&#039;t think they&#039;d be &lt;i&gt;too&lt;/i&gt; indicative of stress put onto the arm (risking breaking it), given that I believe the circumstances for at least one of it&#039;s arms risking breaking apart was beyond my control.
Maybe not so much for the other (despite having accident after accident with this entire model), so a bone may be thrown towards your point of view after all, but I never thought the arms and shoulders of the HGUC GP02A (MLRS) was built properly by me. *shrug*]]></description>
		<content:encoded><![CDATA[<p>But for a bone to throw,  I heard the creeks when rotating the arms and shoulders of my HGUC GP02a (after assembly in 2009).  They didn&#8217;t bother me, and I don&#8217;t think they&#8217;d be <i>too</i> indicative of stress put onto the arm (risking breaking it), given that I believe the circumstances for at least one of it&#8217;s arms risking breaking apart was beyond my control.<br />
Maybe not so much for the other (despite having accident after accident with this entire model), so a bone may be thrown towards your point of view after all, but I never thought the arms and shoulders of the HGUC GP02A (MLRS) was built properly by me. *shrug*</p>
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	<item>
		<title>By: Siroh32</title>
		<link>http://gunpla-inochi.com/mg/mg-turn-a-gundam/comment-page-5/#comment-40563</link>
		<dc:creator><![CDATA[Siroh32]]></dc:creator>
		<pubDate>Sat, 28 May 2011 20:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://gunpla-inochi.com/?page_id=10378#comment-40563</guid>
		<description><![CDATA[I&#039;ve been told polycaps have been one to wear out pretty fast and aren&#039;t truly the be-all end-all savior of Gunpla... Even if it&#039;s present in all the (1/144-scaled) models I&#039;ve built so far.  I guess it comes down to a perspective, and whenever I get this model (and I will), I&#039;ll judge for myself if it would&#039;ve been better or worse for the developers of this 100th MG to have used polycaps.  It seems to me a bit closer to uniqueness to have a more pro-polycap/anti-lack-thereof point of view, though. *shrug*]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been told polycaps have been one to wear out pretty fast and aren&#8217;t truly the be-all end-all savior of Gunpla&#8230; Even if it&#8217;s present in all the (1/144-scaled) models I&#8217;ve built so far.  I guess it comes down to a perspective, and whenever I get this model (and I will), I&#8217;ll judge for myself if it would&#8217;ve been better or worse for the developers of this 100th MG to have used polycaps.  It seems to me a bit closer to uniqueness to have a more pro-polycap/anti-lack-thereof point of view, though. *shrug*</p>
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		<title>By: Ed</title>
		<link>http://gunpla-inochi.com/mg/mg-turn-a-gundam/comment-page-4/#comment-40561</link>
		<dc:creator><![CDATA[Ed]]></dc:creator>
		<pubDate>Sat, 28 May 2011 18:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://gunpla-inochi.com/?page_id=10378#comment-40561</guid>
		<description><![CDATA[The cow was featured in the anime and I think it&#039;s awesome they included a cow accessory for the kit.  It is the cherry on top of this very unusual and unique MG]]></description>
		<content:encoded><![CDATA[<p>The cow was featured in the anime and I think it&#8217;s awesome they included a cow accessory for the kit.  It is the cherry on top of this very unusual and unique MG</p>
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		<title>By: Elvin</title>
		<link>http://gunpla-inochi.com/mg/mg-turn-a-gundam/comment-page-5/#comment-40339</link>
		<dc:creator><![CDATA[Elvin]]></dc:creator>
		<pubDate>Wed, 25 May 2011 09:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://gunpla-inochi.com/?page_id=10378#comment-40339</guid>
		<description><![CDATA[Like you I got this model and panel lining it is a headache. I did most of it in pencil as I didnt like ink. Anyhow, I damaged one of the small hinges for the chest and now it keeps falling off. 

Other than that for a lousy design, I am quite confused as to why bandai chose to not use polycaps on this model. Everytime I pose it is a dreadful experience as the joints would creak and produce sickening &quot;plastic&quot; pla pla pla sounds when moving. Sound like I need to oil its joints.

the shield joint is also another bad design as in the way it is mounted in place. sooner or later this is going to wear out and the shield will most probably be falling off every now and then.

Only consolation is that this kit looks &quot;different&quot; in its own unique way.]]></description>
		<content:encoded><![CDATA[<p>Like you I got this model and panel lining it is a headache. I did most of it in pencil as I didnt like ink. Anyhow, I damaged one of the small hinges for the chest and now it keeps falling off. </p>
<p>Other than that for a lousy design, I am quite confused as to why bandai chose to not use polycaps on this model. Everytime I pose it is a dreadful experience as the joints would creak and produce sickening &#8220;plastic&#8221; pla pla pla sounds when moving. Sound like I need to oil its joints.</p>
<p>the shield joint is also another bad design as in the way it is mounted in place. sooner or later this is going to wear out and the shield will most probably be falling off every now and then.</p>
<p>Only consolation is that this kit looks &#8220;different&#8221; in its own unique way.</p>
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	<item>
		<title>By: Gahald_Mills</title>
		<link>http://gunpla-inochi.com/mg/mg-turn-a-gundam/comment-page-5/#comment-38227</link>
		<dc:creator><![CDATA[Gahald_Mills]]></dc:creator>
		<pubDate>Sun, 13 Mar 2011 07:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://gunpla-inochi.com/?page_id=10378#comment-38227</guid>
		<description><![CDATA[that&#039;s the 3rd strongest in my list...XD]]></description>
		<content:encoded><![CDATA[<p>that&#8217;s the 3rd strongest in my list&#8230;XD</p>
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	<item>
		<title>By: Z</title>
		<link>http://gunpla-inochi.com/mg/mg-turn-a-gundam/comment-page-5/#comment-38220</link>
		<dc:creator><![CDATA[Z]]></dc:creator>
		<pubDate>Sun, 13 Mar 2011 05:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://gunpla-inochi.com/?page_id=10378#comment-38220</guid>
		<description><![CDATA[The Goldion Crusher is pretty vicious...]]></description>
		<content:encoded><![CDATA[<p>The Goldion Crusher is pretty vicious&#8230;</p>
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	<item>
		<title>By: Gahald_Mills</title>
		<link>http://gunpla-inochi.com/mg/mg-turn-a-gundam/comment-page-5/#comment-38219</link>
		<dc:creator><![CDATA[Gahald_Mills]]></dc:creator>
		<pubDate>Sun, 13 Mar 2011 04:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://gunpla-inochi.com/?page_id=10378#comment-38219</guid>
		<description><![CDATA[the only effects that&#039;s missing is the Moon Light Butterfly...2nd most vicious map attack in all SRW games(1st is Ideon&#039;s)..XD]]></description>
		<content:encoded><![CDATA[<p>the only effects that&#8217;s missing is the Moon Light Butterfly&#8230;2nd most vicious map attack in all SRW games(1st is Ideon&#8217;s)..XD</p>
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